There are only a paltry four levels and all of them involve platform shooters. The main problem with The Terminator is that it feels like an unfinished project that was rushed through development and into sales (probably for a xmas release!) and it shows. Play wise well, I read all the reviews back in the day and yes they were right but I still bought the game anyway and I’m glad I did. The Megadrives Yamaha YM2612 and SN76489 PSG sound chips were almost custom built for this game as the synthy nature of Megadrive sonics are an almost perfect match for Brad Fidels amazing synth movie score and as well as a very faithful recreation of the iconic title theme there are some superb pieces of Terminator-esque original music which TBH wouldn’t have sounded out of place in the film The Sound effects are snappy and effective with a few duff samples marring the proceedings but some great gunshot sounds as well! The sound is one of the best things about the game. There are some very atmospheric digitised scenes from the movie thrown in between levels which is a very nice touch and pads out the action nicely. This quality drops quite a bit in level 2 and beyond, with the backgrounds becoming pretty simple and not very imaginatively draw but the Sprites and animation remain good throughout. The futuristic first level looks gorgeous and very reminiscent of the film with well animated sprites and really lush backgrounds. The graphics at first really hit you between the eyes. Probe software were one of my favourite developers, they seemed to be able to pull of some nifty things and the Terminator reeks of polish. One would think a match made in heaven given the Megadrive’s love for futuristic, shooty type affairs but the game was almost universally panned on release and one can see why…….but it’s still a great game! The 1984 smash hit film came bounding on to Sega’s flagship console in 1992 courtesy of Virgin games and Probe software.
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